Conditional: confetti rain
Confetti keeps falling from an element's top edge, tumbling and fading, while a condition is true.
Confetti rain lets small rectangles and ribbons fall from the top edge of an element for as long as a condition holds. They tumble as they drop, flutter sideways a little and fade out. Use it for a celebration that lasts: a goal that is reached, a winning screen, a level that is cleared.
Usage
The sample rains confetti over a card while a goal is reached.
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.size
import androidx.compose.runtime.Composable
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.unit.dp
import com.jantursky.kapow.ConditionalEffect
import com.jantursky.kapow.conditionalEffect
@Composable
fun GoalCard(reached: Boolean) {
Box(
Modifier
.size(width = 200.dp, height = 110.dp)
.conditionalEffect(reached, ConditionalEffect.confettiRain())
.background(Color(0xFFF3F4F8)),
)
}
Parameters
| Parameter | Default | Description |
|---|---|---|
colors |
ParticleContent.DefaultColors |
The colors of the pieces, taken in turn or at random as physics picks. Must not be empty. |
density |
24f |
How many pieces start each second. |
size |
8.dp |
The width of a small piece. Ribbons are thinner and longer. |
physics |
ParticlePhysics.Default |
How the pieces launch and fall: cone, speed, lifetime, gravity, drag, size, spin, fade, scale, emission area, blend mode and color pick. |
seed |
0 |
The start of the random numbers that place and shape the pieces. |
Reduced motion
No pieces fall.
Notes
- The pieces are particles. They draw through a particle layer when one is above the element, so they can fall past a clipping parent. Without one they draw around the element.
- At most 200 pieces are in the air at once. A higher
densitythan the pieces can fall out at is held back by that cap, so the work stays bounded however long the rain runs. - When the condition turns false no new pieces start, and the pieces in the air fall out and expire. After the last one is gone nothing runs.
- Pieces do not follow the element if it moves.